Footmen Frenzy US What's New


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||                          US13                                  ||
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Abilities
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Frost Aura
Movement Speed Factor increased from -0.1/-0.2/-0.3/-0.4/-0.5/-0.6 to -0.05/-0.1/-0.15/-0.2/-0.25/-0.3.

Cleaving Attack
Area of Effect decreased from 200/210/220/230/240/250 to 200/205/210/215/220/225.

Parasite
Mur'gul Marauder (Parasite Level 5) Damage Base increased from 28 to 35.

Holy Light
Amount Heald/Damaged decreased from 200/400/600/700/800/1700 to 200/400/600/700/800/900.
Cast Range increased from 800/800/800/800/800/800 to 800/800/800/825/850/900.
Cooldown decreased from 5/5/5/5/5/5 secs to 5/5/5/4.75/4.5/4.25 secs.
Mana Cost decreased from 65/65/65/65/76/76 to 65/65/65/65/65/65.

Death Coil
Amount Heald/Damaged decreased from 200/400/600/800/1000/1300 to 200/400/600/800/1000/1200.
Cooldown increased from 6/6/6/6/5/5 secs to 6/6/6/6/6/6 secs.
Mana Cost decreased from 75/75/75/75/76/76 to 75/75/75/75/75/75.

Reincarnation (Avalanche)
Level Skip Requirement bug fixed.

Reincarnation
Cooldown increased from 240/180/120 to 240/200/160.

Death And Decay
Building Reduction decreased from 0.15/0.25/0.35 to 0.1/0.2/0.3.

Divine Shield (Paladin)
Cooldown decreased from 35/50/65/80/110/150 to 35/50/65/80/95/110.
Duration - Hero decreased from 15/30/45/60/80/120 to 15/30/45/60/75/90.
Duration - Normal decreased from 15/30/45/60/80/120 to 15/30/45/60/75/90.
Mana Cost decreased fom 25/25/25/25/26/26 to 25/25/25/25/25/25.

Resurrection
Cooldown increased from 100/80/60 to 240/210/180.
Mana Cost increased from 200/160/120 to 200/180/160.

Blizzard
Building Reduction changed from 0.4/0.43/0.46/0.49/0.52/0.6 to 0.5/0.5/0.5/0.5/0.5/0.5.
Damage decreased from 40/80/120/200/300/400 to 30/50/70/90/110/130.
Number of Shards changed from 6/8/10/12/14/16 to 6/7/10/15/22/31.
Number of Waves increased from 6/8/9/10/11/14 to 6/8/10/12/14/16.
Area of Effect decreased from 200/235/270/305/350/400 to 200/235/270/305/340/375.
Cooldown decreased from 7/7.5/8/8.5/9/10 to 6/6/6/6/6/6.
Mana Cost decreased from 100/110/120/130/140/150 to 75/75/75/75/75/75.

Mass Teleport
Casting Delay increased from 3/1.5/0.15 to 3/2/1.
Area of Effect decreased from 700/800/1000 to 700/800/900.
Cooldown increased from 20/10/5 to 20/15/10.
Mana Cost increased from 100/20/1 to 100/70/40.

Thunder Clap
Duration - Hero increased from 3/3/3/3/3/3 to 3/3.5/4/4.5/5/5.5.

Avatar (Mountain King)
Damage Bonus increased from 20/30/40 to 20/35/50.
Hit Point Bonus decreased from 750/1250/1750 to 500/850/1200.
Cooldown increased from 180/160/140 to 180/165/150.

Flame Strike
Maximum Damage increased from 90/160/220/220/220/220 to 90/160/220/290/350/420.
Casting Time decreased from 2.1/2.1/2.1/2.1/2.1/2.1 to 1.33/1.33/1.33/1.33/1.33/1.33.

Banish
Movement Speed Reduction (%) decreased from 0.5/0.5/0.5/0.5/0.51/0.8 to 0.5/0.5/0.5/0.5/0.5/0.5.
Cooldown decreased from 0/0/0/1/10/10 to 0/0/0/0/0/0.
Duration - Hero decreased from 4/5/6/12/15/30 to 4/5/6/7/8/9.
Duration - Normal decreased from 12/15/18/48/60/120 to 12/15/18/21/24/27.
Mana Cost decreased from 75/60/50/75/75/75 to 75/60/50/35/25/10.

Siphon Mana
Hit Points Drained decreased from 0/0/0/1/2.5/5 to 0/0/0/0/0/0.
Mana Points Drained changed from 10/20/30/40/50/100 to 15/30/45/60/75/90.
Area of Effect changed from 800/800/800/800/850/850 to 800/810/820/830/840/850.
Cast Range increasd from 600/600/600/600/600/700 to 600/620/640/660/680/700.
Cooldown decreased from 15/15/15/15/15/15 to 6/6/6/6/6/6.
Mana Cost decreased from 10/10/10/10/11/11 to 10/10/10/10/10/10.

Phoenix
Cooldown decreased from 180/180/180 to 180/170/160.

Wind Walk
Backstab Damage changed from 40/70/100/125/150/325 to 40/70/100/130/160/190.
Movement Speed Increase (%) changed from 0.1/0.4/0.7/0.9/1/2 to 0.1/0.4/0.7/1/1.3/1.6.
Transition Time decreased from 0.6/0.6/0.6/0.6/1/1 to 0.6/0.6/0.6/0.6/0.6/0.6.
Duration - Hero increased from 20/40/60/60/60/120 to 20/40/60/80/100/120.
Duration - Normal increased from 20/40/60/60/60/120 to 20/40/60/80/100/120.
Mana Cost decreased from 75/75/75/75/76/76 to 75/75/75/75/75/75.

Bladestorm (Blademaster)
Damage Per Second decreased from 110/220/330 to 110/170/230.
Duration - Hero increased from 5/5/5 to 5/7/9.

Feral Spirit
Cooldown decreased from 30/30/30/30/50/50 to 30/30/30/30/30/30.
Duration - Hero changed from 60/60/60/60/60/120 to 60/70/78/84/88/90.
Duration - Normal changed from 60/60/60/60/60/120 to 60/70/78/84/88/90.
Mana Cost decreased from 75/75/75/100/101/150 to 75/75/75/75/75/75.

Chain Lightning
Damage Reduction per Target increased from 0.15/0.15/0.15/0.15/0.14/0.08 to 0.15/0.15/0.15/0.15/0.15/0.15.
Damage per Target changed from 85/125/180/225/270/500 to 85/125/180/250/335/435.
Number of Targets Hit decreased from 4/6/8/10/12/16 to 4/6/8/10/12/14.
Area of Effect decreased from 500/500/500/500/600/700 to 500/500/500/500/500/500.
Mana Cost decreased from 120/120/120/120/121/121 to 120/120/120/120/120/120.

Earthquake
Damge per Second to Buildings increased from 50/60/70 to 50/70/90.
Final Area decreased from 350/600/800 to 250/400/550.
Units Slowed (%) decreased from 0.75/0.85/0.95 to 0.75/0.82/0.89.
Area of Effect decreased from 350/600/800 to 250/400/550.
Duration - Hero increased from 20/20/20 to 20/23/26.
Duration - Normal increased from 25/20/20 to 25/28/31.

Big Bad Voodoo
Cooldown decreased from 180/170/160 to 180/160/140.
Duration - Hero increased from 30/30/30 to 30/34/38.
Duration - Normal increased from 30/30/30 to 30/34/38.

Death Pact
Life Converted to Life decreased from 1/2/3/4/5/10 to 1/2/3/4/5/6.
Cooldown decreased from 15/15/15/15/15/30 to 15/15/15/15/15/15.
Mana Cost decreased from 50/50/50/50/51/100 to 50/50/50/50/50/50.

Animate Dead (Death Knight)
Duration - Hero increased from 40/40/40 to 40/45/50.
Duration - Normal increased from 40/40/40 to 40/45/50.

Dark Ritual
Life Converted to Mana changed from 0.33/0.66/1/1.25/1.5/2.5 to 0.33/0.66/1/1.35/1.71/2.08.
Cast Range decreased from 800/800/800/800/800/1000 to 800/800/800/800/800/800.
Cooldown decreased from 15/15/15/15/15/30 to 15/15/15/15/15/15.
Mana Cost decreased from 25/25/25/25/26/50 to 25/25/25/25/25/25.

Sleep
Stun Duration decreased from 2/2/2/2/2/3 to 2/2/2/2/2/2.
Cooldown decreased from 6/6/6/6/6/12 to 6/6/6/6/6/6.
Duration - Hero decreased from 5/10/15/20/25/50 to 5/10/15/20/25/30.
Duration - Normal increased from 20/40/60/80/100/110 to 20/40/60/80/100/120.
Mana Cost changed from 100/75/50/25/51/51 to 100/80/60/40/20/1.

Inferno (Dread Lord)
Damage increased from 50/50/50 to 50/70/90.

Spiked Carapace
Defence Bonus decreased from 3/7/11/15/19/25 to 3/5/7/9/11/13.
Received Damage Factor decreased from 1/1/1/1/1/2 to 1/1/1/1/1/1.

Locust Swarm
Damage Return Factor decreased from 1/2/3 to 0.75/1.5/2.25.
Unit Release Interval (seconds) decreased from 0.2/0.2/0.2 to 0.2/0.18/0.16.

Entangling Roots
Damage per Second increased from 15/15/25/25/25/25 to 15/20/25/30/35/40.

Tranquility (Keeper of the Grove)
Area of Effect decreased from 900/1250/1500 to 900/1100/1300.

Searing Arrows
Damage Bonus decreased from 15/35/55/75/95/105 to 10/20/30/40/50/60.
Cast Range increased from 600/625/650/675/700/800 to 600/640/680/720/760/800.
Mana Cost decreased from 8/8/8/8/9/9 to 8/7/7/6/6/5.

Mana Scout
Duration - Hero increased from 60/90/100/100/100/100 to 60/90/120/150/180/210.
Duration - Normal increased from 60/90/120/120/120/120 to 60/90/120/150/180/210.
Mana Cost changed from 100/75/50/50/50/50 to 100/85/70/55/40/25.

Starfall (Priestess of the Moon)
Building Reduction increased from 0.35/0.35/0.35 to 0.35/0.40/0.45.

Mana Burn
Max Mana Drained decreased from 50/100/150/200/250/500 to 50/100/150/200/250/300.
Cast Range decreased from 300/325/350/375/400/450 to 300/325/350/375/400/425.
Cooldown decreased from 7/6/5/5/5/5/10 to 7/6/5/4/3/2.
Mana Cost decreased from 50/50/50/50/51/100 to 50/50/50/50/50/50.

Immolation
Damage per Interval decreased from 10/25/40/55/70/85 to 10/22/34/46/58/70.
Mana Cost decreased from 50/50/50/50/50/50 to 25/25/25/25/25/25.

Metamorphosis (Illidan)
Demon Hunter (Demon Form) Hit Points Regeneration Type changed from 'Only during the night' to 'Always'
Demon Hunter (Demon Form) Defense Base increased from 0/0/0 to 0/0/1.
Normal Form Unit bug fixed.

Blink
Maximum Range changed from 1000/1075/1150/1150/1150/2000 to 1000/1075/1150/1225/1300/1375.
Minimum Range increased from 200/200/200/200/150/125 to 200/200/200/200/200/200.
Cooldown increased from 10/10/1/1/1/0 to 10/10/5/5/1/0.
Mana Cost changed from 75/50/25/10/5/0 to 50/40/30/20/10/1.

Shadow Strike
Decaying Damage increased from 10/30/45/60/75/85 to 10/30/45/60/75/90.

Sarumans True Form
Alternate Form Hit Point Bonus increased from 500/750/1000 to 500/850/1200.
Normal Form Unit bug fixed.
Cooldwon changed from 130/130/130 to 150/135/120.


Units
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Demolisher
Attack 1 Damage Base decreased from 250 to 180. (Damage to units has been decreased not the damage to buildings.)
Gold Cost increased from 650 to 725.


Items
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Cloak of Flames
Gold Cost decreased from 2250 to 2000.

Orb of Darkness
Gold Cost decreased from 500 to 450.

Orb of Fire
Gold Cost decreased from 400 to 350.

Orb of Lightning
Gold Cost increased from 450 to 500.

Health Stone
Gold Cost decreased from 600 to 500.

Mana Stone
Gold Cost decreased from 600 to 500.

Cloak of Shadows
Gold Cost decreased from 350 to 200.

Tome of Strength, Tome of Agility, Tome of Intelligence
Stock Replenish Interval decreased from 50 to 15.


Heroes
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Added Attribute Bonus (US) ability to all heroes except super heroes.

Cold Tormentor
Intelligence per Level decreased from 3.4 to 3.

Salamander
Starting Stats (Strength/Agility/Intelligence) decreased from 40/50/45 to 30/45/45.

Assassin
Undead removed from Unit Classification. (He is no longer an Undead hero.)

Overlord
Strength per Level decreased from 3 to 2.7.

Mountain King
Icon - Score Screen bug fixed.

Mr Bone
Locust Swarm ability replaced by Locust Swarm (Mr Bone).


Triggers
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Added triggers for granting share of computer units with it's allies.
Added Hero Bounty trigger for additional 100 gold bounty for killing heroes plus messaging all players of killed hero and the killer.

Spawn Dryads
Spawn Time decreased from 9.5 secs to 9 secs.


Map
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This version requires Warcraft III TFT patch 1.18 to play and all the changes of this patch also applied to the map.
Main Tileset of the map has been replaced with a white Tileset.
Made some Tileset and Doodads tweaks.


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||                          US12                                  ||
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Abilities
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Doom
Attack Cooldown Time of Doom Guard decreased from 1.35/1.35/1.35 to 1.35/1.05/0.75.
Attack Damage Base of Doom Guard incresaed from 34/34/34 to 34/74/114.
Mana increased from 500/500/500 to 500/650/800.
Movement Speed Base increased from 270/270/270 to 270/300/330.
Cripple ability of Doom Guard replaced by Critical Strike.

Thunder Clap
AOE Damage decreased from 60/100/150/200/250/400 to 60/100/140/180/220/260.
Attack Speed Reduction (%) decreased from 0.5/0.55/0.6/0.65/0.7/0.8 to 0.5/0.55/0.6/0.65/0.7/0.75.
Movement Speed Reduction (%) decreased from 0.5/0.55/0.6/0.65/0.7/0.8 to 0.5/0.55/0.6/0.65/0.7/0.75.
Area of Effect decreased from 250/300/350/400/450/600 to 250/300/350/400/450/500.
Mana Cost decreased from 90/90/90/90/91/91 to 90/90/90/90/90/90.

Healing Wave
Damage Reduction per Target increased from 0.25/0.25/0.25/0.25/0.24/0.1 to 0.25/0.25/0.25/0.25/0.25/0.25.
Damage per Target decreased from 130/215/300/385/470/800 to 130/215/300/385/470/555.
Targets Hit decreased from 3/4/5/6/7/16 to 3/4/5/6/7/8.
Mana Cost decreased from 90/90/90/90/91/91 to 90/90/90/90/90/90.

Disease Cloud (Abomination)
Damage per Second increased from 6 to 7.

Disease Cloud (Mr Bone)
Damage per Second increased from 5/7/9/12/15/19 to 6/8/10/13/16/20.

Shockwave
Damage decreased from 75/130/200/285/385/500 to 75/130/200/280/350/430.

Anti-magic Shell (Troll High Priest)
Duration - Hero decreased from 40 secs to 30 secs.

Vengeance
Mana Initial Amount increased from 400/600/700 to 400/600/800.
Mana Maximum decreased from 400/1200/1500 to 400/600/800.
Max Units Summoned of Spirit of Vengeance increased from 6/6/6 to 6/8/10.
Cast Range of Spirit of Vengeance increased from 600/600/600 to 600/650/700.
Cooldown of Spirit of Vengeance decreased from 2/2/2 secs to 2/1.5/1 secs.

Fan of Knives
Damage Per Target increased from 75/125/190/240/300/450 to 75/125/190/270/365/475.
Maximum Total Damage changed from 300/625/950/1275/1575/2750 to 300/625/950/1275/1600/1925.
Area of Effect changed from 400/450/475/500/525/625 to 400/450/475/525/550/600.
Cooldown decreased from 9/9/9/9/9/20 secs to 9/9/9/9/9/9 secs.
Mana Cost decreased from 100/100/100/100/101/200 to 100/100/100/100/100/100.

Tranquility
Cooldown increased from 60/55/50 secs to 60/60/60 secs.
Duration decreased from 35/40/45 secs to 30/34/38 secs.

Frost Nova
Area of Effect Damage decreased from 50/100/150/200/250/500 to 50/100/150/200/250/300.
Area of Effect decreased from 200/225/250/275/300/375 to 200/200/200/200/200/200.
Cooldown decreased from 8/8/8/8/8/16 secs to 8/8/8/8/8/8 secs.
Duration - Hero decreased from 2/3/4/8/8/16 secs to 2/3/4/5/6/7 secs.
Duration - Normal changed from 4/6/8/8/8/20 secs to 4/6/8/10/12/14 secs.
Mana Cost decreased from 125/125/125/125/126/250 to 125/125/125/125/125/125.

Death And Decay
Building Reduction decreased from 0.15/0.25/0.5 to 0.15/0.25/0.35.
Max Life Drained per Second (%) changed from 0.08/0.1/0.2 to 0.08/0.12/0.16.
Cast Range changed from 900/1000/1100 to 1000/1000/1000.
Mana Cost decreased from 350/375/400 to 250/250/250.

Firebolt (DinoDin)
Damage increased from 100/150/200/250/300/600 to 150/250/350/450/550/650.
Cast Range decreased from 800/800/800/800/850/900 to 800/800/800/800/800/800.
Cooldown decreased from 8/8/8/8/8/16 secs to 8/8/8/8/8/8 secs.
Duration - Hero decreased from 2/3/4/5/6/8 secs to 2/3/4/5/6/7 secs.
Duraton - Normal changed from 2/3/4/4/5/10 secs to 2/3/4/5/6/7 secs.
Mana Cost decreased from 75/75/75/75/76/150 to 75/75/75/75/75/75.

Divine Shield (DinoDin)
Cooldown changed from 45/65/75/90/90/90 secs to 35/50/65/80/95/110 secs.
Duration - Hero increased from 10/25/40/55/55/55 secs to 15/30/45/60/75/90 secs.
Duration - Normal increased from 10/25/40/55/55/55 secs to 15/30/45/60/75/90 secs.
Mana Cost decreased from 25/25/25/25/26/26 to 25/25/25/25/25/25.

Tornado
Cooldown increased from 120/50/50 secs to 120/100/80 secs.
Duration - Hero increased from 20/20/20 secs to 40/40/40 secs.
Duration - Normal increased from 20/20/20 secs to 40/40/40 secs.
Building Damage Aura - Damage per Second decreased from 65/65/65 to 45/55/65.
Building Damage Aura - Medium Damage per Second decreased from 95/95/95 to 85/90/95.
Building Damage Aura - Medium Damage Radius changed from 200/200/200 to 175/225/275.
Tornado Wander - Area of Effect changed from 2000/2000/2000 to 1800/2000/2200.
Tornado Wander - Cast Range changed from 1800/1800/1800 to 1600/1800/2000.
Slow Aura - Attack Speed Factor decreased from 0/0/0 to 0/-0.1/-0.2.
Slow Aura - Movement Speed Factor changed from -0.8/-0.8/-0.8 to -0.7/-0.8/-0.9.
Slow Aura - Area of Effect changed from 850/850/850 to 700/800/900.

Inferno
Duration increased from 180/150/100 secs to 180/180/180 secs.

The Lake of Fire
Damage increased from 50/50/50 to 50/65/80.
Duration increased from 180/150/100 secs to 180/180/180 secs.
Area of Effect changed from 250/400/400 to 250/350/450.
Cooldown increased from 180/60/60 secs to 180/120/60 secs.
Cast Range increased from 900/900/900 to 900/950/1000.
Duration - Hero increased from 2/2/2 secs to 2/3/4 secs.
Duration - Normal increased from 4/4/4 secs to 4/5/6 secs.

Mana Shield
Levels incresed from 4 to 6.
Damage Absorbed decreased from 1/1.25/1.5/1.75 to 1/1/1/1/1/1.
Mana per Hit Point increased from 1/0.75/0.75/0.5 to 1/1.5/2/2.5/3/3.5.
Mana Cost decreased from 25/25/25/25/26/26 to 25/25/25/25/25/25.

Brilliance Aura
Mana Regeneration Increase decreased from 0.75/2/2.75/3.5/4.25/6.5 to 0.75/1.5/2.25/3/3.75/4.5.
Area of Effect decreased from 900/900/900/900/1000/1500 to 900/900/900/900/900/900.

Devotion Aura
Armor Bonus decreased from 1.5/3/4.5/8/11.5/22 to 1.5/3/4.5/6/7.5/9.
Area of Effect decreased from 900/900/900/900/1000/1500 to 900/900/900/900/900/900.

Endurance Aura
Attack Speed Increase (%) decreased from 0.05/0.10/0.15/0.20/0.25/0.40 to 0.05/0.10/0.15/0.20/0.25/0.30.
Area of Effect decreased from 900/900/900/900/900/1250 to 900/900/900/900/900/900.

Unholy Aura
Life Regeneration Increase (%) decreased from 0.5/1/1.5/2/2.5/3.5 to 0.5/1/1.5/2/2.5/3.
Movement Speed Increase (%) decreased from 0.1/0.2/0.3/0.4/0.5/0.7 to 0.1/0.2/0.3/0.4/0.5/0.6.
Area of Effect decreased from 900/900/900/900/900/1250 to 900/900/900/900/900/900.

Vampiric Aura
Attack Damage Stolen (%) decreased from 0.15/0.3/0.45/0.5/0.55/0.65 to 0.15/0.25/0.35/0.45/0.55/0.65.
Area of Effect changed from 800/800/800/800/900/1250 to 900/900/900/900/900/900.

Thorns Aura
Damage Dealt to Attackers decreased from 0.1/0.25/0.4/0.55/0.7/0.85 to 0.1/0.2/0.3/0.4/0.5/0.6.
Area of Effect decreased from 900/925/950/975/1000/1250 to 900/900/900/900/900/900.

Trueshot Aura
Damage Bonus (%) decreased from 0.1/0.25/0.4/0.55/0.7/0.9 to 0.1/0.2/0.3/0.4/0.5/0.6.
Area of Effect decreased from 900/925/950/975/1000/1250 to 900/900/900/900/900/900.

Bladestorm, Bladestorm II, Big Bad Voodoo, Earthquake, Reincarnation
Level Skip Requirement increased from 0 to 5.


Units
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Abomination
Attack Cooldown Time decreased from 1.85 to 1.75.

Crypt Fiend
Damage Base increased from 18 to 20.
Hit Points Maximum (Base) increased from 575 to 600.
Gold Bounty Awarded Base increased from 39 to 40.

Rifleman
Damage Base decreased from 20 to 19.
Hit Points Maximum (Base) decreased from 520 to 500.
Gold Bounty Awarded Base decreased from 38 to 37.

Huntress
Defense Base increased from 2 to 3.

War Golem
Stock Start Delay decreased from 440 secs to 300 secs.

Demolisher
Repair Gold Cost decreased from 220 to 0.
Gold Cost increased from 600 to 650.

Peasant
Gold Cost decreased from 300 to 200.
Stock Maximum increased from 1 to 2.
Stock Replenish Interval decreased from 50 secs to 40 secs.

New Unit Added: Dragon Turtle
Abilities: Devour - Spiked Shell - Hardened Skin - Slam
Gold Cost: 650
	

Buildings
--------------------------------
Repair Gold Cost of all Towers decreased to 0.

Scout Tower
Gold Cost decreased from 350 to 250.

Arcane Tower
Gold Cost increased from 900 to 1000.

Guard Tower
Gold Cost decreased from 400 to 300.

Cannon Tower
Gold Cost increased from 450 to 500.


Items
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Goblin Land Mines
Number of Charges decreased from 3 to 2.
Gold Cost increased from 550 to 650.
Stock Start Delay increased from 0 to 420.

Scroll of the Heavens
Area of Effect increased from 5000 to 7500.

Red Drake Egg
Gold Cost decreased from 500 to 350.
Damage Base increased from 45 to 50.

Claws of Attack +12
Gold Cost decreased from 850 to 700.


Upgrades
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Undead Frenzy (Undead)
Attack Speed Bonus (%) Increment increased from 0.12 to 0.13.
Attack Speed Bonus (%) Base increased from 0.12 to 0.13.

Animal War Training (Human)
Hit Point Bonus Increment decreased from 100 to 75.
Hit Point Bonus Base decreased from 100 to 75.

Iron Forged Weapons
Gold Increment increased from 125 to 150.
Time Increment increased from 6 secs to 7 secs.

Iron Plating
Gold Increment increased from 125 to 150.
Time Increment increased from 6 secs to 7 secs.


Heroes
--------------------------------
Shadow Shifter (Alexander Yoshi) removed from Custom Hero Tavern.

Edge
Hit Points Maximum Base increased from 150 to 400.
Hit Points Regeneration Rate decreased from 0.5 to 0.25.
Hit Points Regeneration Type changed from 'Only during the night' to 'Always'

New Hero Added: Cold Tormentor
Intelligence Based
Abilities: Frost Nova - Frost Armor - Frost Aura - Ice Cube
Stats (St,Ag,In): 15,17,20

New Hero Added: Salamander
Agility Based
Abilities: Spawn Tentacle - Rain of Chaos - Parasite - Finger of Death
Stats (St,Ag,In): 40,50,45

Bounty Awarded Base of all heroes changed to this rule:
Heroes with 1500 Gold Cost have 150 Gold Bounty up from 65.
Heroes with 3000 Gold Cost have 170 Gold Bounty up from 75.
Heroes with 4000 Gold Cost have 187 Gold Bounty up from 84.
Heroes with 6500 Gold Cost have 201 Gold Bounty up from 92.
Heroes with 9000 Gold Cost have 212 Gold Bounty up from 99.
Heroes with 14000 Gold Cost have 220 Gold Bounty up from 105.
Edge is an exception which has 585 Gold Bounty up from 265.


Triggers
--------------------------------
Improved Range Research triggers bug fixed.
Added trigger for messaging all players when the Ring of J33Bus was purchased. (infact this trigger got fixed)
Added trigger for preventing players to enter the Hero Selection Area Region.

Spawn Riflemen
Spawn Time increased from 9.5 secs to 10.5 secs.

Spawn Dryads
Spawn Time decreased from 11 secs to 9.5 secs.

Spawn Militia
Spawn Time increased from 9 secs to 9.5 secs.

Spawn Knights
Spawn Time decreased from 11 secs to 10.5 secs.

Spawn Abominations
Spawn Time decreased from 11.5 secs to 10.5 secs.

Spawn Taurens
Spawn Time decreased from 12 secs to 11 secs.


Map
--------------------------------
Sacrifice Shrine Regions enlarged.
Custom Hero Tavern US renamed to Custom Hero Tavern 2.


================================
||                          US11                                  ||
================================


Abilities
--------------------------------
Bladestorm II
Damage per Second decreased from 400/500/500 to 330/400/470.
Area of Effect decreased from 200/300/400 to 200/275/350.
Cooldown increased from 180/110/110 secs to 180/150/120 secs.
Mana Cost decreased from 200/225/250 to 200/200/200.

Bladestorm
Mana Cost decreased from 200/225/250 to 200/200/200.

Starfall (Death Sheep, Mad Scientist)
Damage Interval fixed.

Doom
Cooldown decreased from 120/160/140 secs to 120/110/100 secs.
Mana Cost decreased from 150/200/200 to 150/150/150.
Summoned Unit Type changed to Doom Guard for all 3 levels.


Units
--------------------------------
Dryad
Slow Poison removed from Abilities.

Glaive Thrower
Slow Poison removed from Abilities.


Items
--------------------------------
Scepter of Shockwaves
Number of Charges decreased from 3 to 1.
Stock Start Delay increased from 250 to 500.

Arcanite Shield
Damage Taken (%) decreased from 0.5 to 0.33.
Gold Cost decreased from 3500 to 3000.

Tome of Strength, Tome of Agility, Tome of Intelligence
Stock Replenish Interval decreaed from 100 to 50.

Tome of Experience
Gold Cost decreased from 500 to 400.
Stock Replenish Interval decreaed from 120 to 70.

Wand of Lightning Shield
Gold Cost decreaed from 500 to 200.

Wand of Illusion
Gold Cost decreaed from 400 to 150.

Wand of Negation
Gold Cost decreaed from 400 to 300.

Staff of Preservation
Gold Cost increased from 700 to 1000.
Cooldown decreased from 30 secs to 15 secs.

Rod of Envy
Gold Cost decreased from 3000 to 2250.
Stock Replenish Interval decreased from 500 to 180.

Scroll of the Beast
Gold Cost decreased from 350 to 300.


Upgrades
--------------------------------
Improved Range (Night Elf)
Attack Range Bonus Increment increased from 50 to 85.
Attack Range Bonus Base increased from 50 to 85.
Hit Point Bonus Base decreased from 50 to 25.
Hit Point Bonus Increment decreased from 50 to 25.

Undead Frenzy (Undead)
Attack Speed Bonus (%) Increment increased from 0.11 to 0.12.
Attack Speed Bonus (%) Base increased from 0.11 to 0.12.


Heroes
--------------------------------
Custom heroes stock behaviors are no longer different from other heroes.

DinoDin
Gold Cost decreased from 4000 to 3000.
Gold Bounty Awarded Base decreased from 84 to 75.

Dark Summoner
Gold Cost decreased from 9000 to 6500.
Gold Bounty Awarded Base decreased from 99 to 92.

Fallen Star
Gold Cost decreased from 6500 to 4000.
Gold Bounty Awarded Base decreased from 92 to 84.

The Undead
Hit Points Maximum (Base) increased from 1000 to 1250.
Intelligence per Level increased from 2 to 3.

Mad Scientist
Starfall fixed. (now it's a 6 levels ablility up from single level)
Bash added to Abilities.
Hit Points Maximum (Base) increased from 100 to 300.

Dark Samurai
Agility per Level decreased from 3.2 to 2.2.
Starting Stats (St,Ag,In) decreased from 60,60,65 to 55,55,60.

King Arthur
Unholy Aura ability replaced by Evasion.

Mannoroth
Cleaving Attack added to Abilities.
Reincarnation fixed. (now it's a 3 levels ability up from single level)

Fallen Priest
Tornado ability replaced by Carrion Swarm.

Saruman
Devotion Aura added to Abilities.


Triggers
--------------------------------
Removed some unused triggers.
Custom Heroes are no longer limited to 1 per player.
Sacrifice Shrines triggers added.
Improved Range Research triggers improved. (note that it's no longer necessary to have same amount of Hit Points and Range upgrade)

Spawn Glaive Throwers
Spawn Time increased from 13.5 secs to 14 secs.


Map
--------------------------------
Added Sacrifice Shrine to each base.
Vision the middle Region enlarged.
Added Rays of Light effect to Hero Selection Area Region.
Middle textures twicked.


================================
||                          US10                                  ||
================================


Abilities
--------------------------------
Transmute (Alchemist)
Gold Cost Factor decreased from 1.25/2/2.75 to 0.9/1.4/1.9.
Cooldown increased from 45/40/35 secs to 45/43/41 secs.

Disease Cloud (Mr Bone)
Damage per Second decreased from 8/11/14/17/20/23 to 5/7/9/12/15/19.
Aura Duration decreased from 10/12/14/16/18/20 secs to 8/10/12/14/16/18 secs.

Disease Cloud (Abomination)
Damage per Second increased from 5 to 6.

War Stomp
Damage decreased from 25/60/100/135/170/325 to 25/50/75/110/145/190.
Area of Effect decreased from 250/300/350/400/450/600 to 250/300/350/400/450/500.
Duration - Hero changed from 2/3/4/4/4/4 secs to 1/2/3/4/5/6 secs.
Duration - Normal decreased from 3/4/5/6/7/12 secs to 2/3/4/5/6/7 secs.
Mana Cost decreased from 90/90/90/90/91/91 to 90/90/90/90/90/90.

Impale
Damage Dealt decreased from 50/80/110/140/170/350 to 50/80/110/140/170/200.
Area of Effect decreased from 250/255/260/265/250/350 to 250/250/250/250/250/250.
Duration - Hero increased from 1/2/3/4/5/5 secs to 1/2/3/4/5/6 secs.
Duration - Normal decreased from 2/3.5/5/6.5/7/10 secs to 2/3/4/5/6/7 secs.
Mana Cost decreased from 100/100/100/100/101/200 to 100/100/100/100/100/100.

Roar (My Wolf)
Damage Increase (%) decreased from 0.15/0.25/0.35/0.45/0.55/0.65 to 0.1/0.2/0.3/0.4/0.5/0.6.

Anti-magic Shell (Troll High Priest)
Duration - Hero decreased from 50 secs to 40 secs.

Cluster Rockets
Duration - Normal increased from 1.01/1.01/1.01/1.01/1.01/1.01 secs to 1.01/1.21/1.41/1.61/1.81/2.01 secs.


Units
--------------------------------
Archer
Attack Type changed from Normal to Pierce. (Note that Arcanite Shield is now effective against archers)

Glaive Thrower
Attack Type changed from Normal to Pierce. (Note that Arcanite Shield is now effective against Glaive Throwers)
Attack Cooldown Time increased from 1.5 to 1.8.
Attack Damage Base decreased from 35 to 33.
Deffence Base decreased from 2 to 1.

Dryad
Attack Damage Base decreased from 14 to 13.
Attack Cooldown Time increased from 2 to 2.1.
Hit Points Maximum Base decreased from 435 to 420.

Crypt Fiend
Hit Points Maximum (Base) increased from 550 to 575.
Gold Bounty Awarded Base increased from 38 to 39.

Abomination
Movement Speed Base increased from 270 to 300.
Hit Points Maximum Base increased from 1080 to 1150.
Gold Bounty Awarded Base increased from 52 to 54.

Troll High Priest
Gold Cost increased from 375 to 450.


Buildings
--------------------------------
Arcane Tower
Gold Cost increased from 700 to 900.

Cannon Tower
Gold Cost decreased from 500 to 450.


Items
--------------------------------
Arcanite Shield
Damage Taken (%) decreased from 0.7 to 0.5. (It means that Arcanite Shield now reduces piercing damage to 50% up from 70%)
Gold Cost increased from 3000 to 3500.

Claws of Ultimate Devestation
Gold Cost increased from 6600 to 7500.
Stock Replenish Interval increased from 550 to 600.
Stock Start Delay increased from 550 to 600.

Scroll of the Heavens
Gold Cost increased from 60000 to 64000.

Ring of J33Bus
Gold Cost increased from 70000 to 78000.
Stock Replenish Interval decreased from 3600 to 3000.
Stock Start Delay decreased from 3600 to 3000.

Gloves of Spell Mastery
Cooldown decreased from 5 to 2.
Gold Cost decreased from 900 to 700.

Tome of Strength, Tome of Agility, Tome of Intelligence
Transferred from Weapons Shop to Magics Library.

Tome of Power
Transferred from Altar of Legends to Magics Library.

Tome of Experience
Added to Magics Library.


Upgrades
--------------------------------
Improved Ranged (Night Elf)
Attack Range Bonus Increment decreased from 60 to 50.
Attack Range Bonus Base decreased from 60 to 50.
Hit Point Bonus Increment decreased from 60 to 50.
Hit Point Bonus Base decreased from 60 to 50.
Time Increment decreased from 6 secs to 5 secs.

Undead Frenzy (Undead)
Attack Speed Bonus (%) Increment increased from 0.09 to 0.11.
Attack Speed Bonus (%) Base increased from 0.09 to 0.11.
Time Increment decreased from 6 secs to 5 secs.

Animal War Training (Human)
Time Increment decreased from 6 secs to 5 secs.

Berserker Strength (Orc)
Time Increment decreased from 6 secs to 5 secs.

Iron Forged Weapons
Time Increment decreased from 7 secs to 6 secs.

Iron Plating
Time Increment decreased from 7 secs to 6 secs.


Heroes
--------------------------------
Mr Bone
Strength per Level decreased from 2.5 to 2.
Intellignece per Level decreased from 2.5 to 1.5.
Starting Strength decreased from 26 to 22.

Dire Wolf
Renamed to My Wolf.
Starting Strength decreased from 24 to 22.
Agility per Level decreased from 3.2 to 3.

Behemoth
Movement Speed Base decreased from 270 to 230.
Starting Agility decreased from 19 to 18.
Agility per Level decreased from 2 to 1.5.
Strenght per Level decreased from 3.2 to 3.

Forum Troll
Attack Cooldown Time increased from 0.1 to 0.25.
Gold Cost increased from 4000 to 6500.
Gold Bounty Awarded Base increased from 84 to 92.

The Undead
Attack Type changed from Pierce to Hero.
Bulid Time decreased from 60 to 55.
Hit Points Maximum (Base) decreased from 4250 to 1000.
Hit Points Regeneration Rate decreased from 1 to 0.25.

Fallen Priest
Attack Type changed from Hero to Chaos.
Attack Damage Base increased from 0 to 14.
Intelligence per Level increased from 3.4 to 4.
Starting Agility increased from 50 to 55.
Hit Points Regeneration Type changed from 'Only While on Blight' to 'Always'.
Flame Strike ability replaced by Storm Bolt.

Dark Samurai
Agility per Level increased from 1.75 to 3.2.
Strength per Level decreased from 6 to 4.

Saruman
Attack Type changed from Hero to Chaos.
Starting Agility increased from 50 to 55.
Intelligence per Level increased from 3.2 to 4.
Crushing Wave ability replaced by Transmute (Saruman).

Mad Scientist
Attack Type changed from Hero to Chaos.
Starting Agility increased from 40 to 45.
Hit Points Regeneration Type changed from 'Only While on Blight' to 'Always'.

Mannoroth
Attack Type changed from Pierce to Hero.
Build Time decreased from 60 to 55.

King Arthur
Serpent Ward and Healing Wave abilities fixed. (note that they were 4 leveled before)


Triggers
--------------------------------
Spawn Dryads
Spawn Time increased from 10.5 secs to 11 secs.

Spawn Glaive Throwers
Spawn Time increased from 11 secs to 13.5 secs.


Map
--------------------------------
Added two Magics Libraries at the center of the map.


================================
||                          US9                                   ||
================================


Abilities
--------------------------------
Carrion Swarm
Damaged decreased from 75/125/200/300/425/575 to 75/125/200/275/350/425.

Disease Cloud (Abomination)
Damage per Second increased from 3 to 5.

Transmute
Gold Cost Factor increased from 1/1.5/2 to 1.25/2/2.75.

Chemical Rage
Duration - Hero increased from 15/15/15/15/15/15 secs to 15/16/17/18/19/20 secs.

Storm Bolt
Damage changed from 100/225/350/400/500/900 to 100/225/350/475/600/725.
Cooldown decreased from 9/9.25/9.5/9.75/10/10.25 secs to 9/9/9/9/9/9 secs.
Duration - Hero decreased from 3/3.5/4/4.5/6/7 secs to 3/3/3/3/3/3 secs.
Duration - Normal decreased from 5/5/10/12/14/20 secs to 5/5/5/5/5/5 secs.
Mana Cost decreased from 75/75/75/75/76/76 to 75/75/75/75/75/75.

Anti-magic Shell (Troll High Priest)
Duration - Hero decreased from 60 secs to 50 secs.
Duration - Normal decreased from 60 secs to 50 secs.

Shockwave (Tauren Chieftan)
Damage changed from 75/130/200/270/340/600 to 75/130/200/285/385/500.
Distance changed from 800/850/900/950/100/1350 to 800/800/800/800/800/800. (note that Level 5 was buggy)
Final Area decreased from 125/125/125/125/150/200 to 125/125/125/125/125/125.
Maximum Damage decreased from 900/99999/99999/99999/99999/99999 to 900/1560/2400/3420/4620/6000.
Cast Range decreased from 700/700/700/700/700/800 to 700/700/700/700/700/700.
Cooldown decreased from 8/8/8/8/8/9 secs to 8/8/8/8/8/8 secs.
Mana Cost decreased from 100/100/100/100/101/101 to 100/100/100/100/100/100.


Items
--------------------------------
Goblin Land Mines
Gold Cost decreased from 600 to 550.

Mask of Death
Gold Cost increased from 4000 to 4500.

Arcanite Shield
Gold Cost decreased from 3500 to 3000.

Potion of Invulnerability
Gold Cost increased from 400 to 450.

Tome of Power
Transferred from Personal Shop to Altar of Legends.

Moonstone
Added to Personal Shop.


Units
--------------------------------
Abomination
Attack Cooldown Time decreased from 1.90 to 1.85.

Skeletal Mage
Hit Points Maximum (Base) increased from 400 to 450.
Gold Bounty Awarded Base increased from 34 to 36.

Archer
Damage Base increased from 14 to 15.

Granite Golem
Gold Cost increased from 3000 to 3600.
Stock Start Delay increased from 150 secs to 300 secs.

Troll High Priest
Gold Cost increased from 300 to 375.


Upgrades
--------------------------------
Animal War Training (Human)
Gold Base increased from 150 to 250

Berserker Strength (Orc)
Gold Base increased from 150 to 250
Hit Point Bonus Increment decreased from 115 to 100.
Hit Point Bonus Base decreased from 115 to 100.
Attack Damage Bonus Increment decreased from 4 to 3.
Attack Damage Bonus Base decreased from 4 to 3.

Undead Frenzy (Undead)
Gold Base increased from 150 to 250

Improved Ranged (Night Elf)
Gold Base increased from 150 to 250
Attack Range Bonus Increment increased from 50 to 60.
Attack Range Bonus Base increased from 50 to 60.
Hit Point Bonus Increment increased from 50 to 60.
Hit Point Bonus Base increased from 50 to 60.

Iron Forged Weapons
Gold Base increased from 175 to 275

Iron Plating
Gold Base increased from 175 to 275


Buildings
--------------------------------
Keep
Gold Cost increased from 1200 to 1400.

Fortress
Gold Cost increased from 1200 to 1400.

Halls of the Dead
Gold Cost increased from 1200 to 1400.

Tree of Ages
Gold Cost increased from 1200 to 1400.

Castle
Gold Cost increased from 1400 to 2000.

Tauren Totem
Gold Cost increased from 1400 to 2000.

Black Citadel
Gold Cost increased from 1400 to 2000.

Tree of Eternity
Gold Cost increased from 1400 to 2000.


Heroes
--------------------------------
Mountain King
Gold Cost increased from 2200 to 3000.

Alchemist (Chemical Rage Morph form)
Food Cost fixed.
Gold Bounty Awarded Base fixed.

Edge
Agility per Level increased from 1.5 to 2.
Strength per Level increased from 2 to 2.5.
Starting Ag,In,St increased from 15,18,16 to 17,22,18.
Defence Type changed from Hero to Fortified.

Crypt Lord
Hit Points Regeneration Rate decreased from 2 to 0.25.
Hit Points Regeneration Type Changed from 'Only while on Blight' to 'Always'.

Death Knight
Hit Points Regeneration Rate decreased from 2 to 0.25.
Hit Points Regeneration Type Changed from 'Only while on Blight' to 'Always'.

Dread Lord
Hit Points Regeneration Rate decreased from 2 to 0.25.
Hit Points Regeneration Type Changed from 'Only while on Blight' to 'Always'.

Lich
Hit Points Regeneration Rate decreased from 2 to 0.25.
Hit Points Regeneration Type Changed from 'Only while on Blight' to 'Always'.

Yoda
Hit Points Regeneration Rate decreased from 3 to 0.25.
Hit Points Regeneration Type Changed from 'Only while on Blight' to 'Always'.

New Hero Added: Behemoth
Strength Based
Abilities: Cleaving Attack - War Stomp - Scout - Stampede
Stats (St,Ag,In): 26,19,16

New Hero Added: Mr Bone
Strength Based
Abilities: Drunken Haze - Acid Bomb - Disease Cloud - Locust Swarm
Stats (St,Ag,In): 26,14,18

New Hero Added: Arachnatid
Strength Based
Abilities: Sleep - Hex - Command Aura - Doom
Stats (St,Ag,In): 24,20,18

New Hero Added: Dire Wolf
Agility Based
Abilities: Roar - Critical Strike - Feral Spirit - Avatar
Stats (St,Ag,In): 24,25,19

New Hero Added: Sludge
Strength Based
Abilities: Slow - Impale - Death Pact - Big Bad Voodoo
Stats (St,Ag,In): 22,20,20

Bounty Awarded Base of all heroes changed to this rule:
Heroes with 1500 Gold Cost have 65 Bounty Awarded.
Heroes with 3000 Gold Cost have 75 Bounty Awarded.
Heroes with 4000 Gold Cost have 84 Bounty Awarded.
Heroes with 6500 Gold Cost have 92 Bounty Awarded.
Heroes with 9000 Gold Cost have 99 Bounty Awarded.
Heroes with 14000 Gold Cost have 105 Bounty Awarded.
Edge is an exception which has 265 Bounty Awarded.


Triggers
--------------------------------
Spawn Archers
Spawn Time decreased from 9.5 secs to 9 secs.


Map
--------------------------------
Force 1..4 renamed to Top Left/Top Right/Bottom Right/Bottom Left to clarify players positions.


================================
||                          US8                                   ||
================================


Abilities
--------------------------------
Carrion Swarm
Damaged changed from 75/125/200/275/276.25/625.34 to 75/125/200/300/425/575.
Distance decreased from 800/800/800/800.11/800.12/900.11 to 800/800/800/800/800/800.
Final Area decreased from 300.05/300.05/300.05/300.05/300.05/350.05 to 300/300/300/300/300/300.
Max Damage changed from 300.05/600.05/1000.05/1400/1400.11/3000.11 to 300/600/1000/1500/2100/2800.
Cooldown decreased from 10/10/10/10/10/20 to 10/10/10/10/10/10.
Mana Cost decreased from 110/110/110/110/111/120 to 110/110/110/110/110/110.

Cleaving Attack
Distributed Damage Factor decreased from 0.3/0.5/0.7/0.9/1.1/1.3 to 0.3/0.4/0.5/0.6/0.7/0.8.
Area of Effect increased from 200/200/200/200/200/200 to 200/210/220/230/240/250.

Summon Water Elemental
[Ability Part]
Summon Unit Type changed from Water Elemental (Level 1)/(Level 2)/(Level 3)/(Level 4)/(Level 5)/(Level 5) to (Level 1)/(Level 2)/(Level 3)/(Level 4)/(Level 5)/(Level 6).
Summon Unit Count decreased from 1/1/1/1/2/4 to 1/1/1/1/1/1.
Cooldown decreased from 20/20/20/20/40/60 secs to 20/20/20/20/20/20 secs.
Duration - Hero decreased from 60/60/60/60/120/120 to 60/60/60/60/60/60.
Duration - Normal decreased from 60/60/60/60/120/120 to 60/60/60/60/60/60.
Mana Cost decreased from 125/125/125/125/250/450 to 125/125/125/125/125/125.
[Unit Part]
Art Scaling Value increased from 0.9/1.1/1.3/1.4/1.5/1.5 to 0.9/1.1/1.3/1.5/1.7/1.9.
Attack Type changed from Pierce/Pierce/Pierce/Chaos/Chaos/Chaos to Pierce/Pierce/Pierce/Pierce/Pierce/Pierce.
Damage Base increased from 19/29/39/49/50/50 to 19/29/39/49/59/69.
Defence Base increased from 0/1/2/0/0/0 to 0/1/2/3/4/5.
Defence Type changed from Large/Large/Large/Fortified/Fortified/Fortified to Large/Large/Large/Large/Large/Large.
Hit Points Maximum (Base) changed from 450/675/900/1200/1400/1400 to 450/675/900/1125/1350/1575.
Level increased from 4/5/6/6/8/8 to 4/5/6/7/8/9.
Area of Effect (Full Damage) decreased from 25/25/25/25/50/50 to 25/25/25/25/25/25.
Area of Effect (Medium Damage) decreased from 50/50/50/50/75/75 to 50/50/50/50/50/50.
Area of Effect (Small Damage) decreased from 75/75/75/75/100/100 to 75/75/75/75/75/75.
Attack Cooldown Time increased from 1.5/1.5/1.5/1.5/1.25/1.25 to 1.5/1.5/1.5/1.5/1.5/1.5.

Phoenix
Cooldown decreased from 180/200/220 secs to 180/180/180 secs.

Serpent Ward
Summoned Unit Type changed from Serpent Ward (Level 1)/(Level 2)/(Level 3)/(Level 3)/(Level 3)/(Level 3) to (Level 1)/(Level 2)/(Level 3)/(Level 4)/(Level 5)/(Level 6).
Summoned Unit Count decreased from 1/1/1/2/2/2 to 1/1/1/1/1/1.
Cast Range decreased from 500/500/500/500/550/600 to 500/500/500/500/500/500.
Cooldown changed from 6.5/6.5/6.5/7/5/2.5 secs to 6.5/6.5/6.5/6.5/6.5/6.5.
Mana Cost decreased from 30/30/30/30/40/40 to 30/30/30/30/30/30.
Damage Base increased from 10/22/40/40/40/40 to 10/22/40/58/82/106.
Damage Side per Dice increased from 3/4/5/5/5/5 to 3/4/5/6/7/8.
Hit Points Maximum (Base) increased from 75/135/135/135/135/135 to 75/135/135/195/195/255.
Level increased from 1/2/3/3/3/3 to 1/2/3/4/5/6.

Force Of Nature
Number of Summoned Units decreased from 2/4/6/8/10/15 to 2/4/6/8/10/12.
Cooldown decreased from 15/14/13/12/11/20 secs to 15/14/13/12/11/10 secs.
Mana Cost decreased from 100/100/100/100/101/300 to 100/100/100/100/100/100.

Avatar of Vengeance
Number of Summoned Units decreased from 1/1/2 to 1/1/1.
Attack Damage Base increased from 24/35/45 to 24/35/46.
Defence Base increased from 2/2/2 to 2/2/3.

Animate Dead (Death Knight)
Mana Cost decreased from 175/175/275 to 175/175/175.

Animate Dead (Death Sheep)
Mana Cost decreased from 175/275/175 to 175/175/175.

Mirror Image
Damage Taken (%) increased from 2/2/2/2/2/1 to 2/2/2/2/2/2.
Number of Images decreased from 1/2/3/4/5/9 to 1/2/3/4/5/6.
Cooldown decreased from 3/3/3/3/3/20 secs to 3/3/3/3/3/3 secs.
Mana Cost decreased from 125/125/125/150/150/250 to 125/125/125/125/125/125.


Items
--------------------------------
Sobi Mask
Gold Cost decreased from 900 to 800.

Cloak of Flames
Gold Cost increased from 2000 to 2250.

Infernal Cloak
Gold Cost increased from 2750 to 3000.

Staff of Preservation
Friend added to Targets Allowed. (note that now you can teleport units or heroes of your friends)

Red Drake Egg
Red Drake Attack Damage Base increased from 35 to 45.
Red Drake Attack Cooldown Time decreased from 1.8 to 1.5.

Goblin Land Mines
Gold Cost decreased from 650 to 600.


Units
--------------------------------
New Gold Bounty Awarded Base formula has got used:
Gold Bounty Awarded Base of Normal Units & Creeps = ((Hit Points Maximum Base - 420) \ 38) + 35
Gold Bounty Awarded Base of Summoned Units = ((Hit Points Maximum Base - 420) \ 38) + 30

Footman
Gold Bounty Awarded Base increased from 20 to 35.

Rifleman
Gold Bounty Awarded Base increased from 30 to 38.

Militia
Gold Bounty Awarded Base increased from 15 to 35.

Knight
Gold Bounty Awarded Base decreased from 50 to 45.

Grunt
Gold Bounty Awarded Base increased from 35 to 38.

Troll Headhunter
Gold Bounty Awarded Base increased from 20 to 36.

Raider
Gold Bounty Awarded Base increased from 30 to 39.

Tauren
Gold Bounty Awarded Base decreased from 60 to 58.

Ghoul
Gold Bounty Awarded Base increased from 20 to 34.
Hit Points Maximum Base increased from 380 to 400.

Crypt Fiend
Gold Bounty Awarded Base increased from 35 to 38.

Skeletal Mage
Gold Bounty Awarded Base increased from 20 to 34.

Abomination
Gold Bounty Awarded Base decreased from 55 to 52.

Archer
Gold Bounty Awarded Base increased from 20 to 32.
Damage Base decreased from 15 to 14.

Huntress
Gold Bounty Awarded Base increased from 35 to 39.

Dryad
Gold Bounty Awarded Base increased from 25 to 35.

Glaive Thrower (footmen)
Gold Bounty Awarded Base decreased from 45 to 41.

Water Elemental
Gold Bounty Awarded Base increased from 25/25/25/25/25/25 to 31/37/43/48/54/60.

Phoenix
Gold Bounty Awarded Base increased from 45/45/45 to 52/52/52.

Feral Spirit (Spirit Wolf/Dire Wolf/Shadow Wolf/Shadow Wolf/Shadow Wolf (Level 4)/Big Bad Wolf)
Gold Bounty Awarded Base increased from 20/20/20/20/20/20 to 24/27/29/29/35/45.

Serpent Ward
Gold Bounty Awarded Base increased from 20/20/20/20/20/20 to 21/23/23/24/24/26.

Treant (Force Of Nature)
Gold Bounty Awarded Base increased from 20/20/20/20/20/20 to 32/32/32/32/32/32.

Owl Scout
Hit Points Maximum Base increased from 40/40/40/40/40/40 to 100/150/200/40/40/40.
Gold Bounty Awarded Base increased from 0/0/0/0/0/0 to 22/23/24/0/0/0.

Avatar of Vengeance
Gold Bounty Awarded Base increased from 20/20/20 to 51/58/72.

Spirit of Vengeance
Gold Bounty Awarded Base increased from 20 to 32.

Skeleton Warrior
Gold Bounty Awarded Base increased from 5/5/5/5/5/5 to 24/25/25/26/27/28.

Infernal (Dreadlord)
Gold Bounty Awarded Base changed from 70/70/70 to 58/111/151.

Summon Bear (Bear (Level1)/Raging Bear (Level 2)/Spirit Bear (Level 3)/Misha (Level 4)/Misha (Level 4)/Grear Grizzly Bear (Level 6))
Gold Bounty Awarded Base increased from 20/20/20/50/50/50 to 35/43/51/78/78/89.

Summon Quilbeast (Quilbeast (Level 1)/Dire Quilbeast (Level 2)/Raging Quilbeast (Level 3)/Berserk Quilbeast (Level 4)/Berserk Quilbeast (Level 4)/Berserk Quilbeast (Level 4))
Gold Bounty Awarded Base increased from 20/20/20/20/20/20 to 30/32/35/37/37/37.

Summon Hawk (Hawk (Level 1)/Thunder Hawk (Level 2)/Spirit Hawk (Level 3)/Great Hawk (Level 4)/Great Hawk (Level 4)/Great Hawk (Level 5))
Gold Bounty Awarded Base changed from 20/20/20/25/25/50 to 27/35/42/44/44/47.

Doom (Doom Guard/Granite Golem/Granite Golem)
Gold Bounty Awarded Base decreased from 70/100/100 to 54/58/58.

War Golem
Gold Bounty Awarded Base increased from 40 to 57.

Giant Sea Turtle
Gold Bounty Awarded Base increased from 40 to 57.

Rat
Gold Bounty Awarded Base increased from 0 to 34.

Demolisher
Gold Bounty Awarded Base increased from 25 to 50.

Goblin Zeppelin
Gold Bounty Awarded Base increased from 25 to 33.

Renegade Wizard
Gold Bounty Awarded Base increased from 40 to 57.

Troll High Priest
Gold Bounty Awarded Base increased from 9 to 42.

Peasant
Gold Bounty Awarded Base increased from 15 to 37.

Rock Golem
Gold Bounty Awarded Base increased from 40 to 57.

Granite Golem
Gold Bounty Awarded Base increased from 100 to 156.
Gold decreased from 3500 to 3000.


Upgrades
--------------------------------
Animal War Training (Human)
Hit Point Bonus Increment increased from 90 to 100.
Hit Point Bonus Base decreased from 140 to 100.
Movement Speed Bonus (%) Increment increased from 0.04 to 0.09.
Movement Speed Bonus (%) Base decreased from 0.15 to 0.09.
Time Base increased from 8 secs to 12 secs.
Time Increment increased from 3 secs to 6 secs.
Gold Base increased from 125 to 150.
Gold Increment increased from 75 to 125.

Berserker Strength (Orc)
Hit Point Bonus Increment increased from 100 to 115.
Hit Point Bonus Base decreased from 150 to 115.
Attack Damage Bonus Base decreased from 5 to 4.
Time Base increased from 8 secs to 12 secs.
Time Increment increased from 3 secs to 6 secs.
Gold Base increased from 125 to 150.
Gold Increment increased from 75 to 125.

Undead Frenzy (Undead)
Attack Speed Bonus (%) Increment increased from 0.04 to 0.09.
Attack Speed Bonus (%) Base decreased from 0.15 to 0.09.
Attack Damage Bonus Base decreased from 6 to 5.
Time Base increased from 8 secs to 12 secs.
Time Increment increased from 3 secs to 6 secs.
Gold Base increased from 125 to 150.
Gold Increment increased from 75 to 125.

Improved Ranged (Night Elf)
Attack Range Bonus Increment decreased from 75 to 50.
Attack Range Bonus Base decreased from 120 to 50.
Hit Point Bonus Increment decreased from 75 to 50.
Hit Point Bonus Base decreased from 120 to 50.
Time Base increased from 8 secs to 12 secs.
Time Increment increased from 3 secs to 6 secs.
Gold Base increased from 125 to 150.
Gold Increment increased from 75 to 125.

Iron Forged Weapons
Time Base increased from 7 secs to 13 secs.
Time Increment increased from 5 secs to 7 secs.
Gold Increment increased from 75 to 125.

Iron Plating
Time Base increased from 7 secs to 13 secs.
Time Increment increased from 5 secs to 7 secs.
Gold Increment increased from 75 to 125.


Heroes
--------------------------------
New hero added: Alchemist
Strength Based
Starting Stats (St,Ag,In): 24,7,18
Abilities: Healing Spray - Acid Bomb - Chemical Rage - Transmute
Gold Cost: 1500

New hero added: Firelord
Agility Based
Starting Stats (St,Ag,In): 15,20,18
Abilities: Incinerate - Soul Burn - Summon Lava Spawn - Volcano
Gold Cost: 1500

Overlord
Agility per Level decreased from 2 to 1.6.
Attack Cooldown Time increased from 1.6 to 1.75.
Attack Damage Sides per Dice decreased from 12 to 10.
Hit Points Regeneration Rate decreased from 0.25 to 0.1.

Illidan (Demon Form)
Gold Bounty Awarded Base increased from 30 to 55.

Assassin
Hit Points Regeneration Rate decreased from 2 to 0.25
Hit Points Regeneration Type changed to Always.

Dark Ranger
Hit Points Regeneration Rate decreased from 2 to 0.25
Hit Points Regeneration Type changed to Always.

Pit Lord
Hit Points Regeneration Rate decreased from 2 to 0.25
Hit Points Regeneration Type changed to Always.

Alexander Yoshi (Earth Form/Sea Form/Star Form)
Gold Bounty Awarded Base increased from 30/30/30 to 55/55/55.


Triggers
--------------------------------
Spawn Archers
Spawn Time increased from 8.5 secs to 9.5 secs.

Spawn Dryads
Spawn Time increased from 10 secs to 10.5 secs.

Spawn Glaive Throwers
Spawn Time increased from 10.5 secs to 11 secs.

Now spawned units move to Rally Point of Base after creating. 
(note that the move is Attack-Move and units move to the Rally Point as a Point not a Unit so they don't chase any units.)


Map
--------------------------------
This version has been created by World Editor patch 1.17 so all the changes in this patch also applied to us and it requires TFT patch 1.17.


================================
||                          US7                                   ||
================================


Abilities
--------------------------------
Rain of Fire
Damage decreased from 40/55/70/95/120/150 to 25/30/35/40/45/50.
Damage Per Second changed from 6/10/13/17/20/15 to 5/10/15/20/25/30.
Maximum Damage per Wave increased from 125/150/175/0/0/0 to 125/150/175/200/225/250.
Number of Shards increased from 6/7/8/9/10/15 to 6/8/10/12/14/16.
Area of Effect decreased from 200/215/230/245/260/300 to 200/200/200/200/200/200.
Mana Cost decreased from 85/85/85/85/86/86 to 85/85/85/85/85/85.

Cleaving Attack
Distributed Damage Factor decreased from 0.3/0.5/0.75/1/1.25/1.5 to 0.3/0.5/0.7/0.9/1.1/1.3.

Storm, Earth, And Fire
Cooldown decreased from 180/200/200 to 180/180/180.


Items
--------------------------------
Items have been completely changed, new items were added as well as changing gold cost of the most items so it's better to check it yourself!


Buildings
--------------------------------
Guard Tower
Gold Cost decreased from 425 to 400.

Cannon Tower
Gold Cost decreased from 525 to 500.


Heroes
--------------------------------
Overlord
Agility per Level decreased from 2.50 to 2.
Strength per Level decreased from 3.20 to 3.
Starting Strength decreased from 25 to 24.

Pit Lord
Starting Intelligence increased from 14 to 16.

Illidan
Starting Agility increased from 20 to 22.

Edge
Gold Cost decreased from 6500 to 4000.

Yoda
Gold Cost decreased from 4000 to 3000.

Bounty Awarded Base of all heroes changed to this rule:
Heroes with 1500 Gold Cost have 55 Bounty Awarded.
Heroes with 2200 Gold Cost have 65 Bounty Awarded.
Heroes with 3000 Gold Cost have 74 Bounty Awarded.
Heroes with 4000 Gold Cost have 82 Bounty Awarded.
Heroes with 6500 Gold Cost have 89 Bounty Awarded.
Heroes with 9000 Gold Cost have 95 Bounty Awarded.
Heroes with 14000 Gold Cost have 100 Bounty Awarded.
Edge is an exception which has 246 Bounty Awarded.
Note that there were heroes with 30 to 125 Bounty Awarded before and Edge was 350.


Map
--------------------------------
Orbs Shop renamed to Artifacts Shop.


================================
||                          US6                                   ||
================================


Abilities
--------------------------------
Frost Armor (Autocast)
Now is a 6 levels ablility up from 3:
Armor Bonus: 3/5/7/9/11/13.

Cleaving Attack
Area of Effect decreased from 200/215/230/245/260/275 to 200/200/200/200/200/200.

Critical strike (Blademaster, Overlord)
Chance to Critical Strike decreased from 15/15/15/15/16/16 to 15/15/15/15/15/15.

Bash (Mountain King, Overlord)
Chance to Bash increased from 20/30/40/40/45/50 to 20/30/40/45/50/55.
Damage Bonus changed from 25/25/25/25/30/50 to 25/25/25/30/35/40.

Reincarnation (Tauren Chieftan, Overlord)
Reincarnation Delay decreased from 7/7/7 to 7/5/3.
Cooldown decreased from 240/220/200 secs to 240/180/120 secs.

Entangling Roots
Damage per Second decreased from 15/20/25/30/35/40 to 15/15/15/15/15/15.
Cooldown decreased from 8/8.5/9/9.5/10/10.5 secs to 8/8/8/8/8/8 secs.
Duration - Hero decreased from 4/5/6/7/8/10 to 3/4/5/6/7/8.
Duration - Normal decreased from 12/24/36/48/70/100 to 12/24/36/48/60/72.
Mana Cost decreased from 75/75/75/75/76/76 to 75/75/75/75/75/75.

Shadow Strike
Initial Damage decreased from 75/150/225/300/375/550 to 75/150/225/300/375/450.
Cast Range decreased from 300/300/300/300/325/400 to 300/300/300/300/300/300.
Cooldown decreased from 8/8/8/8/8/16 secs to 8/8/8/8/8/8 secs.
Mana Cost decreased from 65/65/65/65/66/130 to 65/65/65/65/65/65.


Items
--------------------------------
Rod of Envy
Gold Cost decreased from 10000 to 3000.

Scroll of the Heavens
Gold Cost increased from 50000 to 60000.

Orb of Static - Orb of Fire - Orb of Frost
Removed from Weapons Shop.

Orb of Frost - Orb of Corruption - Orb of Fire - Orb of Venom - Orb of Darkness - Orb of Lightning
Tweaked and added to Orbs Shop.


Upgrades
--------------------------------
Undead Frenzy (Undead)
Attack Damage Bonus Increment increased from 4 to 5.
Attack Damage Bonus Base increased from 5 to 6.

Berserker Strength (Orc)
Hit Point Bonus Increment decreased from 110 to 100.

Animal War Training (Human)
Hit Point Bonus Increment decreased from 100 to 90.
Hit Point Bonus Base decreased from 150 to 140.


Units
--------------------------------
Ghoul
Hit Points Maximum (Base) increased from 330 to 380.

Skeletal Mage
Hit Points Maximum (Base) increased from 350 to 400.

Raider
Damage Base decreased from 35 to 25.
Hit Points Maximum (Base) decreased from 610 to 560.

Grunt
Damage Base decreased from 20 to 15.
Hit Points Maximum (Base) decreased from 600 to 550.


Buldings
--------------------------------
Keep
Town Hall added to Unit Classification. (note that this is necessary for Scroll of Town Portal to work)

Castle
Town Hall added to Unit Classification. (note that this is necessary for Scroll of Town Portal to work)


Heroes
--------------------------------
A new custom hero added: Overlord
Strength Based
Starting Stats (St,Ag,In): 25,23,10
Abilities: Cleaving Attack - Critical strike - Bash - Reincarnation
Gold Cost: 1500


Triggers
--------------------------------
Spawn Militia
Spawn Time increased from 8.5 secs to 9 secs.

Spawn Riflemen
Spawn Time increased from 9 secs to 9.5 secs.

Spawn Raiders
Spawn Time increased from 9 secs to 9.5 secs.

Spawn Knights
Spawn Time increased from 10.5 secs to 11 secs.


Map
--------------------------------
Added two Orbs Shops at the center.


================================
||                          US5                                   ||
================================


Abilities
--------------------------------
Charm
Cooldown decreased from 120/90/60 to 90/60/30 secs.

Rain of Fire
Hotkey changed from F to R.


Upgrades
--------------------------------
Iron Forged Weapons
Gold Base increased from 150 to 175.

Iron Plating
Gold Base increased from 150 to 175.

Improved Ranged (Night Elf)
Time Base increased from 7 secs to 8 secs.
Attack Range Bonus Increment increased from 45 to 75.
Attack Range Bonus Base decreased from 200 to 120.
Added Hit Point Bonus effect:
Hit Point Bonus Increment: 75
Hit Point Bonus Base: 120


Units
--------------------------------
Archer
Attack Range decreased from 580 to 500.


Creeps
--------------------------------
Granite Golem Transferred from Altar of Legends to Creep Shop.


Buildings
--------------------------------
Scout Tower
Gold Cost increased from 200 to 350.

Guard Tower
Gold Cost increased from 250 to 425.

Cannon Tower
Gold Cost increased from 300 to 525.

Arcane Tower
Gold Cost increased from 400 to 700.

Barracks
Gold Cost decreased from 1050 to 800.
Text-Tooltip fixed.

Stronghold
Gold Cost decreased from 1050 to 800.
Barracks Added to Upgraded To list.
Text-Tooltip fixed.

Necropolis
Gold Cost decreased from 1050 to 800.
Barracks Added to Upgraded To list.
Text-Tooltip fixed.

Tree of Life
Gold Cost decreased from 1050 to 800.
Barracks Added to Upgraded To list.

Upgraded Stronghold
Stronghold removed from Upgraded To list.

Keep
Gold Cost increased from 1080 to 1200.

Fortress
Gold Cost decreased from 1500 to 1200.

Halls of the Dead
Gold Cost decreased from 1500 to 1200.

Tree of Ages
Gold Cost decreased from 1500 to 1200.

Castle
Gold Cost decreased from 1500 to 1400.
Keep removed from Upgraded To list.

Tauren Totem
Gold Cost decreased from 1500 to 1400.

Black Citadel
Gold Cost decreased from 1500 to 1400.

Tree of Eternity
Gold Cost decreased from 1500 to 1400.


Heroes
--------------------------------
Dark Summoner
Defense Type changed from Hero to Fortified.

A new custom hero added: Fire Beast
Strength Based
Starting Stats (St,Ag,In): 24,20,19
Abilities: Immolation - Flame Strike - Rain of Fire - Inferno
Gold Cost: 1500

A new custom hero added: War Medic
Intelligence Based
Starting Stats (St,Ag,In): 22,17,22
Abilities: Essence of Life - Frost Armor (Autocast) - Brilliance Aura - Resurrection
Gold Cost: 1500


Triggers
--------------------------------
Spawn Units triggers of Night Elf units changed, also added Improved Ranged Researchs triggers: Now Improved Ranged Research also increases Acquisition Range of Night Elf units.


================================
||                          US4                                   ||
================================


Abilities
--------------------------------
Immolation
Damage Per Interval decreased from 15/30/45/60/75/90 to 10/25/40/55/70/85.

Blizzard
Maximum Damage per Wave increased from 150/200/250/250/250/250 to 150/200/250/300/350/400.

Force Of Nature
Number of Summoned Units changed from 3/4/5/6/7/25 to 2/4/6/8/10/15.

Breath of Fire
Damage changed from 65/120/175/200/250/525 to 65/120/175/230/285/340.
Distance decreased from 375/500/500/600/700/700 to 375/375/375/375/375/375.
Final Area increased from 150/300/300/300/150/150 to 300/300/300/300/300/300.
Max Damage changed from 520/960/1400/1560/99998/99998 to 520/960/1400/1840/2280/2720.
Area of Effect decreased from 125/125/125/125/150/150 to 125/125/125/125/125/125.
Cast Range decreased from 375/525/550/575/600/650 to 375/375/375/375/375/375.
Cooldown decreased from 10/10/10/10/10/20 to 10/10/10/10/10/10.
Duration - Hero decreased from 5/5/5/5/6/10 to 5/5/5/5/5/5.
Duration - Normal decreased from 5/5/5/5/6/20 to 5/5/5/5/5/5.
Mana Cost decreased from 70/70/70/70/74/150 to 70/70/70/70/70/70.

Storm, Earth, And Fire
Completely changed: Now Summoned Unit Types in all levels are Storm, Earth and Fire.

Forked Lightning
Distance decreased from 900/900/900/900/900/1250 to 900/900/900/900/900/900.
Final Area decreased from 300/300/300/300/300/400 to 300/300/300/300/300/300.
Number of Targets Hit decreased from 4/5/6/7/8/9 to 3/4/5/6/7/8.
Area of Effect decreased from 125/125/125/125/125/150 to 125/125/125/125/125/125.
Cooldown decreased from 11/11/11/11/11/22 to 11/11/11/11/11/11.
Mana Cost decreased from 110/110/110/110/111/220 to 110/110/110/110/110/110.

Shadow Strke
Hotkey changed from D to W.


Items
--------------------------------
Ankn of Reincarnation
Removed from Personal Shop

Claws of Attack +12
Gold Cost decreased from 1200 to 900.

Claws of Ultimate Devastation
Gold Cost decreased from 10000 to 7000.

Infernal Cloak
Gold Cost increased from 3000 to 3250.

Cloak of Flames
Gold Cost increased from 2000 to 2250.


Upgrades
--------------------------------
Iron Forged Weapons
Gold Base increased from 100 to 150.

Iron Plating
Gold Base increased from 100 to 150.

Animal War Training (Human)
Gold Base decreased from 150 to 125.
Gold Increment increased from 40 to 75.
Time Increment decreased from 4 secs to 3 secs.
Hit Point Bonus Increment increased from 45 to 100.
Hit Point Bonus Base increased from 75 to 150.
Attack Speed Bonus effect removed and Movement Speed Bonus effect added: (note that the text was improperly indicating increasing HP and Movement Speed but this upgrade was affecting HP and Attack Speed before)
Movement Speed Bonus (%) Base: 0.15
Movement Speed Bonus (%) Increment: 0.04

Berserker Strength (Orc)
Gold Base decreased from 150 to 125.
Time Base increased from 7 secs to 8 secs.

Undead Frenzy (Undead)
Gold Increment decreased from 100 to 75.
Time Base decreased from 9 secs to 8 secs.
Time Increment decreased from 4 secs to 3 secs.
Added Attack Damage Bonus effect:
Attack Damage Bonus Increment: 4
Attack Damage Bonus Base: 5


Heroes
--------------------------------
Ancient Marine
Transferred from Custom Hero Tavern to Custom Hero Tavern US.
Attack Speed increased.
Some Art fixed.

A new custom hero added: Dark Summoner
Strength Based
Starting Stats (St,Ag,In): 30,15,18
Abilities: Summon Skeletons - Force Of Nature - Summon Hawk - Animate Dead
Attack Type: Chaos
Gold Cost: 9000

A new custom hero added: Fallen Star
Intelligence Based
Starting Stats (St,Ag,In): 18,20,22
Abilities: Chain Lightning - Forked Lightning - Blink - Starfall
Gold Cost: 6500

A new custom hero added: Assassin
Agility Based
Starting Stats (St,Ag,In): 18,20,18
Abilities: Entangling Roots - Shadow Strike - Life Drain - Charm
Gold Cost: 1500


Creeps
--------------------------------
Giant Sea Turtle
Stock Start Delay increased from 60 secs to 120 secs.

Rat
Stock Start Delay increased from 0 secs to 120 secs.

Renegade Wizard
Gold Cost increased from 300 to 350.
Stock Maximum decreased from 4 to 1.
Stock Start Delay increased from 0 secs to 120 secs.

Troll High Priest
Stock Start Delay increased from 0 secs to 120 secs.

Rock Golem
Gold Cost increased from 250 to 300.
Stock Maximum decreased from 4 to 1.
Stock Start Delay increased from 0 secs to 120 secs.


Triggers
--------------------------------
Spawn Ghouls
Spawn Time increased from 8 secs to 8.5 secs.

Spawn Footmen
Spawn Time increased from 8.5 secs to 9 secs.


Map
--------------------------------
Added Custom Hero Tavern US.

Super Hero Tavern moved down a little to be in a line with other taverns.

Hero Selection Region Enlarged.


================================
||                          US3                                   ||
================================


Abilities
--------------------------------
Summon Skeletons (Crypt Lord)
Duration decreased from 70 to 60 secs.
Skeleton Warriors types are now different through levels:
Art-Scaling Value: 1/1.2/1.4/1.6/1.8/2 (note that this was 1 in all levels)
Hit Points Maximum (Base): 180/214/248/282/316/350 (note that this was 350 in all levels)
Damage Base: 13/16/19/22/25/28 (note that this was 20 in all levels)
Attack Type: Normal/Normal/Normal/Normal/Chaos/Chaos (note that this was Chaos in all levels)
Defence Type: Large/Large/Fortified/Fortified/Fortified/Fortified (note that this was Fortified in all levels)
Additional Ablilities: (note that this was Feedback - Slow Poison - Spell Immunity in all levels)
Level 1: -
Level 2: Feedback
Level 3: Feedback
Level 4: Feedback - Slow Poison
Level 5: Feedback - Slow Poison
Level 6: Feedback - Slow Poison - Spell Immunity

Immolation
Damage Per Interval changed from 10/25/40/55/70/150 to 15/30/45/60/75/90.
Mana Drained per Second decreased from 7/7/7/7/10/10 to 7/7/7/7/7/7.
Area of Effect decreased from 160/170/180/190/200/250 to 160/170/180/190/200/210.
Mana Cost changed from 25/25/25/25/50/75 to 50/50/50/50/50/50.

Anti-magic Shell (Troll High Priest)
Duration decreased from 90 to 60 secs.

Big Bad Voodoo (sheep, King Arthur)
Area of Effect decreased from 800/900/1000/11000/12000/13000 to 800/875/950/1025/1100/1175.
Cooldown decreased from 180/180/180/180/170/160 to 180/175/170/165/160/155 secs.

Big Bad Voodoo (Shadow Hunter)
Area of Effect decreased from 800/900/1000 to 800/875/950.
Cooldown increased from 180/150/140 to 180/170/160 secs.

Silence
Duration-Hero decreased from 8/10/12/13/14/15 to 8/9/10/10/10/12 secs.
Duration-Normal increased from 16/20/24/24/10/12 to 16/20/24/28/10/12 secs.
Mana Cost increased from 75 to 100.

Flame Strike
Full Damage Dealt changed from 15/26.67/36.67/46.67/56.67/160 to 15/30/45/60/75/90.
Half Damage Dealt changed from 4/6/8/10/12/22 to 4/7/10/13/16/19.
Area of Effect changed from 200/200/200/200/225/300 to 200/210/220/230/240/250.
Cast Range decreased from 800/800/800/800/800/850 to 800/800/800/800/800/800.
Mana Cost decreased from 135/140/145/150/150/150 to 135/135/135/135/135/135.

Essence of Life (AY) (Alexander Yoshi, Ancient Marine)
Level Skip Requirement increased from 1 to 3.
Maximum Units Affected changed from 6/0/0/0/0/0 to 6/7/8/9/10/11.


Items
--------------------------------
Infernal Cloak
Gold Cost decreased from 3500 to 3000.

Scourge Bone Chimes
Gold Cost decreased from 2500 to 2000.

Cloak of Flames
Transferred from Armor Shop to Weapons Shop.
Gold Cost decreased from 2500 to 2000.

New item added to Armor Shop: Tome of Strength
Permanently increases the Strength of the Hero by 1 when used.
Gold Cost: 175

New item added to Armor Shop: Tome of Agility
Permanently increases the Agility of the Hero by 1 when used.
Gold Cost: 175

New item added to Armor Shop: Tome of Intelligence
Permanently increases the Intelligence of the Hero by 1 when used.
Gold Cost: 175


Upgrades
--------------------------------
Iron Forged Weapons
Gold Increment increased from 30 to 75.
Time Increment increased from 3 to 5 secs.
Text-Tooltip fixed.

Iron Plating
Gold Increment increased from 30 to 75.
Time Increment increased from 3 to 5 secs.
Text-Tooltip fixed.


Heroes
--------------------------------
Blademaster
Gold Cost increased from 2200 to 3000.

A new custom hero added: Ancient Marine
Strength Based
Starting Stats (St,Ag,In): 26,23,22
Abilities: Cluster Rockets - Storm Bolt - Essence of Life - Avatar
Gold Cost: 6500

Triggers
--------------------------------
Spawn Ghouls
Spawn Time remained unchanged 8 secs.

Spawn Footmen
Spawn Time increased from 8 secs to 8.5 secs.

Spawn Archers
Spawn Time increased from 8 secs to 8.5 secs.

Spawn Militia
Spawn Time increased from 8 secs to 8.5 secs.

Spawn Skeletons
Spawn Time increased from 8 secs to 8.5 secs.

Spawn Grunts
Spawn Time increased from 8.5 secs to 9 secs.

Spawn Headhunters
Spawn Time increased from 8.5 secs to 9 secs.

Spawn Riflemen
Spawn Time increased from 8.5 secs to 9 secs.

Spawn Raiders
Spawn Time remained unchanged 9 secs.

Spawn Crypt Fiends
Spawn Time remained unchanged 9.5 secs.

Spawn Huntress
Spawn Time remained unchanged 9.5 secs.

Spawn Dryads
Spawn Time increased from 9.5 to 10 secs.

Spawn Glaive Throwers
Spawn Time increased from 10 to 10.5 secs.

Spawn Knights
Spawn Time remained unchanged 10.5 secs.

Spawn Abominations
Spawn Time decreased from 12 secs to 11.5 secs.

Spawn Taurens
Spawn Time decreased from 12.5 secs to 12 secs.


================================
||                          US2                                   ||
================================


Abilities
--------------------------------
Charm
Cooldown through levels increased from 0/0/0 to 120/90/60 secs.

Disease Cloud
Duration increased from 25 to 40 secs but damage per second decreased from 15 to 3 (note that the text indicating the ablility was improperly 1 damage per sec and 120 secs duration)

Silence Level 5
Duration-Normal decreased from 24 to 10 secs and Cooldown increased from 20 to 40 secs.

Silence Level 6
Duraion-Normal decreased from 24 to 12 secs and Cooldown increased from 20 to 36 secs but Mana Cost decreased from 100 to 75.

Metamorphosis (Illidan Only) Now is a 3 levels ability up from 1 level
Alternate Form Hit Point Bonus: 500/600/700
Cooldown: 200/195/190 (note that Cooldown was 180 secs in previous single level form of Metamorphosis)
Duration-Hero: 60/65/70
Art-Scaling Value: 1/1.5/2
Attack-Area of Effect (Full Damage): 50/75/100
Attack-Area of Effect (Medium Damage): 150/175/200
Attack-Area of Effect (Small Damage): 250/275/300
Attack-Cooldown Time: 1.6/1.4/1.2
Defense Type: Hero/Fortified/Fortified
Movement-Speed Base: 320/350/400
Formation Rank: 2/0/0
Hit Points Regeneration Rate: 1/2/3 (note that Hit Points regenerate only during the night)

Added Mana Regeneration to bases
Mana Regenerated: 0.01
Area of Effect: 500


Items
--------------------------------
Anti-magic Potion 
Gold Cost decreased from 200 to 75.

Sceptor of Shockwaves 
Gold Cost decreased from 1000 to 900.

Gem of True Seeing 
Gold Cost decreased from 750 to 500.

Flute of Sleep 
Removed from Personal Shop.


Heroes
--------------------------------
Tinker (Robo Goblin Level 2 and 3)
Food Cost fixed.

Avalanche
Starting Agility increased from 1 to 10 and Agility per Level increased from 0 to 2.

Illidan
Starting Agility decreased from 22 to 20.

Dino Din
Gold Cost decreased from 6600 to 4000.

Yoda
Gold Cost decreased from 4500 to 4000.

Forum Troll
Gold Cost decreased from 4500 to 4000.

Edge
Gold Cost decreased from 6600 to 6500.

Fox
Gold Cost increased from 4500 to 9000.

Alexander Yoshi
Gold Cost increased from 6500 to 9000.

CattleBruiser
Gold Cost increased from 6600 to 9000.

The Undead
Gold Cost decreased from 14500 to 14000.

Dark Samurai
Gold Cost decreased from 14500 to 14000.

Mad Scientist
Gold Cost decreased from 14500 to 14000.

Saruman
Gold Cost decreased from 14500 to 14000.

King Arthur
Gold Cost increased from 8500 to 14000.

Mannoroth
Gold Cost increased from 9300 to 14000.

Fallen Priest
Gold Cost increased from 12500 to 14000.


Triggers
--------------------------------
Building Destroyed
Conditions Fixed: Added missed types of buildings.

Spawn Footmen
Spawn Time increased from 7 secs to 8 secs.

Spawn Archers
Spawn Time increased from 7 secs to 8 secs.

Spawn Ghouls
Spawn Time increased from 7 secs to 8 secs.

Spawn Militia
Spawn Time remained unchanged 8 secs.
Spawn Number decreased from 2 to 1.

Spawn Skeletons
Spawn Time remained unchanged 8 secs.
Spawn Number decreased from 2 to 1.

Spawn Grunts
Spawn Time decreased from 11.5 secs to 8.5 secs.

Spawn Headhunters
Spawn Time increased from 7.5 secs to 8.5 secs.

Spawn Riflemen
Spawn Time increased from 8 secs to 8.5 secs.

Spawn Raiders
Spawn Time increased from 7.5 secs to 9 secs.

Spawn Crypt Fiends
Spawn Time decreased from 10.5 secs to 9.5 secs.

Spawn Dryads
Spawn Time increased from 8 secs to 9.5 secs.

Spawn Huntress
Spawn Time decreased from 10 secs to 9.5 secs.

Spawn Glaive Throwers
Spawn Time increased from 9 secs to 10 secs.

Spawn Knights
Spawn Time increased from 7.5 secs to 10.5 secs.

Spawn Abominations
Spawn Time increased from 11 secs to 12 secs.

Spawn Taurens
Spawn Time increased from 11.5 secs to 12.5 secs.


Map
--------------------------------
Positions of base shops have been changed in order to simplify approaching.

Added four Trap Fires in the center of the map around Archvault.


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First Release


That's All
USGroup1